
First step, a card game
It's important to realize when you're looking at our
products that we're trying very hard to produce a variety of games. We had already done a couple of board games, and a card game was next up. We had several different options that we were working with. The front-runner was actually a pirates game. Once everyone and their brother came out with a pirate game, though, we decided to look at our other game designs. We'll come back to the pirate genre once it's cooled off a bit. In fact, Calaboose actually started out as a zoo game.
Did you say "Zoo" Game?
Seems ridiculous, doesn't it? I'd worked out the mechanic and thought that it would work with animals - a whole circle of life thing. It didn't. Kids were horrified by the animals eating each other, and adults weren't interested in playing a game based on animals.
Sticking With It
When a designer hits a road block like that, it can be tempting to throw in the towel and move on to the next design. However, I really liked the way the mechanic worked. When we were testing it (before adding the zoo theme), it tested very well. Even though the cards didn't have names, and it was only a subset of the cards in the final game, people really enjoyed it. The system has a couple of great advantages:
Wild West
So, what do you do if you have a game that you love with a theme that everyone else hates? Well, the first thing to do is turn to the Big 5 Themes to see if any of them work: Pirates, Cowboys, Robots, Ninjas, and SuperHeroes. In this case, I found that Wild West fit extremely well. The theme even inspired some new cards and some fun special abilities. It improved the game dramatically, not just because of the theme, but because of the additional ideas it inspired.

Getting it Done
After a very extensive artist search (Billy Matter, the guy that did the work on SiegeStones and Ice Lake, wasn't available), I found David Hile of Hile Illustration. His style of art really seemed to mesh with what we were trying to do. We wanted a stylish game that adults could enjoy without being embarrassed, and also something that was fun and lighthearted. David and his associate Beth Balogh were key parts of the final process. They added a lot to the game.
The Quotes
Most of the quotes come from me, and some from comments during playtesting. Beth helped me refine them to fit within our graphic design. The thing I love about the quotes is that they make more and more sense the more you play the game. Sure, they're fun lighthearted bits to chuckle over. As you play, however, you'll realize that most of the quotes make a comment about how the card is used in the game. They work on two levels, and I really love that.
The Acknowledgements
A game like this (or any other) doesn't come about without extensive playtesting and contributions from other people. It was extremely frustrating for me when I discovered that the instructions fit exactly on one page, and that in order to inclue the playtester list in the game, we'd have to add another page and increase the price. So, I had to leave their names out of the instructions. However, this is a place where I can actually give them the credit that is their due. Thanks to: June Matthews, Tad Simmons, Peter Popovich, Jimmy Willis, Billy Matter, Steve & Tricia Niedergeses, Theresa & George, and Peggy & Ber Matthews.
