What I love about Distraction is that it's a memory game that's not about your memory. It's about the distractions. More specifically, it's about working different parts of your brain at the same time, parts you're not used to working together.
I love that feeling of my brain trying to do something that is different.
I also love trying to distract the other players during the game. After all, the name of the game is Distraction, and there's nothing in the rules that says the only distraction has to come from the cards!
Absolutely not. This game is as much about bluffing as it is memory. For example, if you don't know the list of cards, say them anyway, with confidence. If you can exude enough confidence, the other players won't challenge you.
If you really want to get daring, say the list wrong on purpose. If no one challenges you, the odds are good that the next player will repeat your list. Challenge them to end the round.
This is completely up to how your group wants to play the game. When I play, we usually say that the player has to make an honest attempt to say the same list he or she said before the challenge. It's tough to enforce that rule, though, so if you want to toss it out, you can.
Yes! It's much more fun that way. Every once in a while, a player will try to win by simply saying "green" as the answer to every question. That's not much fun, though. Distractions are the whole point of the game. Embrace them!
That would be me, Patrick Matthews. I designed Distraction. Having said that, it's important to realize that the game was greatly improved by my collaboration with Tanya Thompson, Josh Headen, and the whole ThinkFun team.
Distraction is published by ThinkFun. All images, copyrights and trademarks belong to them.
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