SiegeStones™ Rules
Looking for a copy of the rules for SiegeStones? Here's a pdf file of the instructions.

House Rules
We've found that different people enjoy playing with different "house rules" to SiegeStones. Some of these make quite a lot of sense, and may suit your tastes. Here are some of our favorites!

We've found that in our group, the first player frequently wins...
This is a strange one, because with all our continued playing, we really haven't found it to be true. However, there are two great ways of slowing down the first player:

  1. Whoever places the first stone is not allowed to place the first tower on the board. This really emphasizes the "controlling the board" aspect of the game, as the first player is forced to play completely for areas of control (until someone places a tower on the board).
  2. The first player has to play within one of the seven circles at the center of the game board.

We keep running out of towers!
In the 3 or 4 player game, this was intended to be a part of the game. The playing space is so limited (only 37 circles) that we found filling it up with towers to be less enjoyable than the tension of striving for three towers. However, for the second edition we added three more towers to the box. Now that you have 12 towers to play with, you shouldn't run out anymore. If you have the first edition and would like some more towers, please contact us!

We really like betting/drinking games?
I don't know how well SiegeStones does as a drinking game. I did have one person suggest that every time you take control of a tower, you should also take a drink. I haven't tried that. As a betting game, however, it does very well. We've discovered two variants:

  1. High Stakes: Stones cost 1 penny, and towers cost 5. Before putting a stone on the board, you have to "buy it" by putting a penny into the pot. Before putting a tower on the board, you have to "buy it" by putting two pennies into the pot. The winner takes the pot.
  2. Low Stakes: Just like in cribbage or backgammon, the loser owes the winner "a penny a point", or one penny for each tower the winner controls. Use of a doubling cube really makes this more interesting.

Of course, you could bet more than a "penny". Just substitute your favorite denomination for the penny.